![]() Every time your colonists try to build, repair, craft or sow something, or even use a weapon, the game will verify if their knowledge allows them to do that. This mod's goal is to give you more challenge, and it does that by making everyday tasks on RimWorld a little harder. ![]() So here are seven steps to a technologically advanced colony using Human Resources. I'm writing this guide to lay out some fundamentals so you don't get too frustrated trying to figure this out. ![]() The changes this mod makes to the game aren't that many, but being to some key game mechanics they might take some getting used to.
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